Benchmark

Blender's demo scenes on one NVIDIA RTX 5090

16 official scenes from blender.org, each rendered as an ordinary blender.farm job on 1 November 2026, with the file's own settings. Every time below is GPU render time, read from the render machine's log. Download any scene and render it on your own card to compare.

  • 16Blender demo scenes
  • 969frames rendered
  • 34 min 38 sof GPU render time in total
  • 32 GBNVIDIA RTX 5090, one per scene

Stills

One frame each, at the frame and settings the file opens with.

  • Fishy Cat, rendered on blender.farm

    Fishy Cat

    Blender 2.74 splash screen. By Manu Järvinen, CC0.

    Engine
    Cycles, 30 samples
    Resolution
    1002 × 460
    Blender
    5.1.2 (saved in 2.73, re-saved)
    GPU render time
    0.6 s
    Charged
    0.25 credits, $0.25 to $0.19
  • DOGWALK, rendered on blender.farm

    DOGWALK

    Blender 4.5 LTS splash screen. By Blender Studio, CC-BY.

    Engine
    EEVEE, 128 samples
    Resolution
    1000 × 500
    Blender
    4.5.12
    GPU render time
    0.6 s
    Charged
    0.25 credits, $0.25 to $0.19
  • Cozy Kitchen, rendered on blender.farm

    Cozy Kitchen

    Blender 3.5 splash screen. By Nicole Morena, CC-BY-SA.

    Engine
    Cycles, 128 samples, adaptive, denoised
    Resolution
    1328 × 1250
    Blender
    5.1.2 (saved in 3.5, re-saved)
    GPU render time
    1.2 s
    Charged
    0.25 credits, $0.25 to $0.19
  • Blender 4.0 splash, rendered on blender.farm

    Blender 4.0 splash

    Blender 4.0 splash screen. By Gaku Tada, CC-BY-SA.

    Engine
    EEVEE, 128 samples
    Resolution
    1200 × 600
    Blender
    5.1.2 (saved in 4.0, re-saved)
    GPU render time
    1.7 s
    Charged
    0.25 credits, $0.25 to $0.19
  • Classroom, rendered on blender.farm

    Classroom

    Cycles benchmark scene. By Christophe Seux, CC0.

    Engine
    Cycles, 300 samples
    Resolution
    1920 × 1080
    Blender
    5.1.2 (saved in 2.79, re-saved)
    GPU render time
    4.8 s
    Charged
    0.25 credits, $0.25 to $0.19
  • Barcelona Pavilion, rendered on blender.farm

    Barcelona Pavilion

    Cycles demo file. By eMirage, CC-BY.

    Engine
    Cycles, 1,000 samples
    Resolution
    1280 × 720
    Blender
    5.1.2 (saved in 2.66, re-saved)
    GPU render time
    5.2 s
    Charged
    0.25 credits, $0.25 to $0.19
  • Monster Under the Bed, rendered on blender.farm

    Monster Under the Bed

    Cycles demo file. By Metin Seven, CC-BY.

    Engine
    Cycles, 1,024 samples
    Resolution
    1024 × 1024
    Blender
    5.1.2 (saved in 2.93, re-saved)
    GPU render time
    8.4 s
    Charged
    0.25 credits, $0.25 to $0.19
  • Italian Flat, rendered on blender.farm

    Italian Flat

    Cycles demo file. By Flavio Della Tommasa, CC-BY.

    Engine
    Cycles, 576 samples, adaptive, denoised
    Resolution
    1800 × 1100
    Blender
    5.1.2 (saved in 2.93, re-saved)
    GPU render time
    12 s
    Charged
    0.25 credits, $0.25 to $0.19
  • Scanlands, rendered on blender.farm

    Scanlands

    Blender 3.3 LTS splash screen. By Piotr Krynski, CC-BY-SA.

    Engine
    Cycles, 300 samples, adaptive, denoised
    Resolution
    2350 × 1000
    Blender
    5.1.2 (saved in 3.3, re-saved)
    GPU render time
    15 s
    Charged
    0.25 credits, $0.25 to $0.19
  • Blender 4.1 splash, rendered on blender.farm

    Blender 4.1 splash

    Blender 4.1 splash screen. By Lynxsdesign, CC-BY.

    Engine
    Cycles, 600 samples, adaptive, denoised
    Resolution
    1920 × 1080
    Blender
    5.1.2 (saved in 4.1, re-saved)
    GPU render time
    30 s
    Charged
    0.25 credits, $0.25 to $0.19
  • Singularity, rendered on blender.farm

    Singularity

    Blender 5.1 splash screen. By Blender Studio, CC-BY.

    Engine
    Cycles, 150 samples, adaptive, denoised
    Resolution
    2000 × 1000
    Blender
    5.1.2
    GPU render time
    2 min 7 s
    Charged
    0.25 credits, $0.25 to $0.19
  • Gold, rendered on blender.farm

    Gold

    Blender 4.2 LTS splash screen. By Blender Studio, CC-BY.

    Engine
    Cycles, 100 samples, adaptive, denoised
    Resolution
    2000 × 1000
    Blender
    5.1.2 (saved in 4.2, re-saved)
    GPU render time
    2 min 19 s
    Charged
    0.25 credits, $0.25 to $0.19

Animations

Every frame of the file's own range. GPU per frame is the average.

  • Repeat Zone Raymarch Fractal, rendered on blender.farm

    Repeat Zone Raymarch Fractal

    Blender 5.0 rendering demo. By Cartesian Caramel, CC0.

    Engine
    EEVEE, 16 samples
    Resolution
    1080 × 1080
    Blender
    5.1.2 (saved in 5.0, re-saved)
    Frames
    450
    GPU per frame
    0.1 s
    GPU, all frames
    35 s
    Charged
    0.5 credits, $0.50 to $0.37
  • House of Chores, rendered on blender.farm

    House of Chores

    Blender 4.3 splash screen. By Blender Studio, CC-BY.

    Engine
    EEVEE, 64 samples
    Resolution
    960 × 540
    Blender
    5.1.2 (saved in 4.3, re-saved)
    Frames
    250
    GPU per frame
    0.4 s
    GPU, all frames
    1 min 37 s
    Charged
    0.25 credits, $0.25 to $0.19
  • Panthera Spelaea, rendered on blender.farm

    Panthera Spelaea

    Blender 5.2 LTS splash screen. By Joanna Kobierska, CC-BY.

    Engine
    Cycles, 514 samples, adaptive, denoised
    Resolution
    1000 × 500
    Blender
    5.2.1
    Frames
    250
    GPU per frame
    6.1 s
    GPU, all frames
    25 min 16 s
    Charged
    1.5 credits, $1.50 to $1.12
  • Cosmos Laundromat, rendered on blender.farm

    Cosmos Laundromat

    Cycles benchmark file. By Blender Studio, CC-BY.

    Engine
    Cycles, 600 samples
    Resolution
    2048 × 858
    Blender
    5.1.2 (saved in 2.74, re-saved)
    Frames
    7
    GPU per frame
    12 s
    GPU, all frames
    1 min 25 s
    Charged
    0.25 credits, $0.25 to $0.19

How these were measured

  • Each scene was uploaded and rendered as a normal job on one NVIDIA RTX 5090 (32 GB), the same path a customer's render takes. Cycles renders with OptiX. Nothing was tuned: samples, resolution, denoising and light paths are the file's own.
  • GPU render time is the time the NVIDIA RTX 5090 spent rendering each frame: the time Blender reports it rendering samples, denoising included, read from the render machine's log. It leaves out preparing the scene on the CPU (loading it, building geometry and the BVH, compiling shaders), compositing, and, in an animation, stepping from one frame to the next. Those depend on the scene and on the machine's processor rather than the GPU, and on some scenes take longer than the render itself.
  • Charged is what the whole job actually cost in credits, scene preparation included: 1 credit is 20 minutes, billed in 5-minute blocks of 0.25 credits, so any render under five minutes costs 0.25. The dollar figures use our 10-credit pack ($1.00 a credit) and our 200-credit pack ($0.75 a credit).
  • We accept files from Blender 4.4 on, so scenes saved in older versions were opened and re-saved in Blender 5.1 first, and production scenes with linked libraries had them made local or packed into the file, with their textures. Those are marked. A scene renders on the Blender version it was saved in.
  • Each scene was rendered once. GPU render time varies by a few percent between machines.
Every scene is a free download on blender.org

Render your own scene

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