Comparison

blender.farm vs Super Renders Farm

Figures read from their own pricing page on 1 August 2026.

  • 42% lessper hour for the same RTX 5090
  • $3.00 vs $5.20flat rate against an OctaneBench-hour
  • 32 GBdedicated to your job, never shared

Side by side

blender.farm compared with Super Renders Farm
 blender.farmSuper Renders Farm
GPURTX 5090, 32 GB. Every render, no tiers.RTX 5090, 32 GB, plus 20,000+ CPU cores.
Price per GPU hour$3.00, down to $2.25 on the largest pack$5.20 per card-hour
Pricing unitFlat rate per render hour, 5-minute blocks$0.003 per OctaneBench-hour
Job distributionA dedicated GPU per job, no queuePer-frame distribution across the fleet
Free credit10 credits, about 3h 20m$25 starter credit
Blender versions4.4, 4.5, 5.0, 5.1, 5.2, matched to your file3.6 LTS through the 5.x line
EnginesCycles (OPTIX, CUDA) and EEVEECycles, EEVEE, V-Ray and Octane
SubmittingBrowser upload or a native Blender add-onClient app
Output retention30 days45 days
SupportDiscord and email24/7 chat and a US phone line

Where blender.farm wins

  • $3.00 against $5.20 for the same RTX 5090, down to $2.25 on the largest pack.
  • A rate you can budget with. A flat price per render hour, not $0.003 per OctaneBench-hour you have to convert first.
  • Your exact Blender version. Matched to your file, or the job is refused rather than approximated. Geometry nodes behave the way they do locally.
  • A real add-on inside Blender. It follows linked libraries, expands VDB and cache sequences, and skips anything unchanged since your last render.
  • Frames stream back as they finish, so a wrong camera shows up in frame two, not at the end.
  • One rate, no tiers. Nothing to pick wrong on the way in.

What they cover and we do not

  • V-Ray and Octane, on licences they provide. We run stock Blender on purpose and tune for Cycles and EEVEE instead, so a third-party engine scene is not one we take.
  • Blender 3.6 LTS through 4.3. We start at 4.4.3.

The same card, well under half the price, your exact Blender version and frames as they finish.

Start rendering

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